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However, upon successfully blocking an attack or waking up from anything other than knockdown, the next dodge the player performs will be a " red dodge", which has iFrames for the entire animation. It can be cancelled into any attack after the dash. The normal variant, a " blue dodge", has iFrames during the dash. By double tapping A or S (A+V or D+V if Preset V2 is enabled), the player will leap to the left or right respectively. The player is completely vulnerable, and can be counterhit.ĭodging is the player's defensive means of mobility that can be performed both on the ground and in the air. Hopping is a short-distance mobility tool used for spacing between you and the opponent, and can cancel into aerial attacks. It will also tilt attacks slightly upwards.īy double tapping S (or S+V, if Preset V2 is enabled), the player will perform leap backwards a short distance. Stamina will regenerate while you are not sprinting Stamina also regenerates at a different rate depending on the distance between the Player and the Opponent If depleted enough, the Stamina bar will turn red and will prevent sprinting until it replenishes up to a certain amount, which is dependent on the player's class.
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Stamina will passively regenerate when the player is not sprinting. Sprinting depletes the player's Stamina bar until they stop sprinting or the Stamina bar is emptied completely. When sprinting, The player's walkspeed will then increase until reaching their top speed. The player can sprint by moving forwards (relative to the player) and holding the Dash/Sprint key ( V by default), or (if Preset V2 is enabled in the Lobby Settings) by double tapping W. Sprinting is the primary method of grounded mobility.
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Jumping also has immunity to certain ground-attacks such as grabs and floor-based projectiles and magic. However, it can be buffered similar to any other action in the game, meaning it can be used as a cancel for combos. Jumping is considered an in-game action, and has a small delay after the input. By pressing Space, the player will leap vertically into the air while moving. Jumping is an essential action in mobility. All of them except for sprinting can be counterhit. There are five primary movement options in Black Magic II.